#pragma once
#include <SFML\Graphics.hpp>
#include "EnemyManager.h"

class BossScore {
public:
	BossScore();
	~BossScore();

	void Initialize(sf::RenderWindow* window,EnemyManager* enyman, sf::Font* font);
	void Update();
	void Cleanup();

	void setPositionBossScore(float PosX, float PosY);
	sf::Vector2f bossScorePos;
	//sf::Text boss;

	sf::Color* fadeText;
	unsigned int fadeT;

	sf::Text* bossText;
	//sf::Font* mutantFont;


private:
	sf::RenderWindow* m_renderWindow;

};

